[Bf-cycles] Viewport render keyboard shortcut + minor Cycles viewport interface consideration

Bassam Kurdali bassam at urchn.org
Fri Sep 6 00:29:32 CEST 2013


shift Z is afaik free, and the amaranth addon from venomgfx indeed sets
this precise hotkey for toggling rendered.
Works a treat!
:)
On Thu, 2013-09-05 at 22:02 +0100, David Black wrote:
> Hi Greg,
> 
> I also considered the close key combination of 'Alt X' for 'Viewport
> Shading Rendered' (doesn't seem to be used?) but thought people might
> find it easier to remember 'Alt Z' and 'Alt ZZ'.
> Switching to texture viewport is normally (understandably depending on
> hardware) only slow for the first time, after that (due to caching?)
> it is near instantaneous for me on a complex scene.
> 
> Like your idea of having samples information first (very useful for
> small render viewport), I often zoom into an area and watch samples
> carefully while waiting to see how many are required for clean final
> render.
> 
> David
> -- 
> 
> 3d-designs-davidblack.blogspot.com
> 
> 
> On 05/09/2013 20:53, Greg Zaal wrote:
> 
> > Alt+ZZ would be a bad idea - switching to textured mode even
> > momentarily will cause a bit delay in scenes with lots of textures
> > to load. Is Shift+Z taken by anything? I'd be glad to have a
> > hotkey. 
> > 
> > 
> > Moving the pause button is a good idea I think - and while we're on
> > the topic of moving things, I'd appreciate if the Samples count in
> > the top bar was moved all the way to the left - it's common to use a
> > smaller window to render with, and memory consumption is not quite
> > as important IMO as the render progress. Currently if the window is
> > too small and you want to see how far it is, you cannot do so since
> > resizing the window will restart the render. Memory consumption
> > doesn't change so much during render and thus could move to the
> > right and resizing the window wouldn't be an issue to see those
> > values.
> > 
> > 
> > On 5 September 2013 21:38, David Black <db4tech at yahoo.co.uk> wrote:
> >         Hi Brecht,
> >         
> >         Just been thinking about a possible keyboard shortcut for
> >         'Viewport Shading Rendered', not easy since most logical key
> >         combinations are already allocated. I find 'Alt Z' a very
> >         useful toggle for rapidly switching between 'Viewport
> >         Shading Solid' and 'Viewport Shading Texture', how about
> >         'Alt ZZ' (inspired by key combination 'GG' Edge Loop slide)
> >         to quickly switch to 'Viewport Shading Rendered', 'Alt Z'
> >         returns to previously selected mode of viewport shading
> >         solid or texture?
> >         
> >         Also, to prevent toolbar horizontal scrolling on a secondary
> >         smaller viewport window (useful for faster viewport
> >         rendering), what are your thoughts on moving the 'Pause all
> >         viewport preview renders' button (which appears only while
> >         'Viewport Shading Rendered' is active) next to the viewport
> >         shading select button? Being so closely related, it feels
> >         logical that they might be found within close proximity to
> >         each other.
> >         
> >         Thank you kindly for your time and feedback,
> >         David 
> >         -- 
> >         
> >         3d-designs-davidblack.blogspot.com
> >         
> >         
> >         
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> >         
> > 
> > 
> > 
> > 
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