[Bf-cycles] Viewport render keyboard shortcut + minor Cycles viewport interface consideration
db4tech at yahoo.co.uk
Thu Sep 5 23:02:33 CEST 2013
I also considered the close key combination of 'Alt X' for 'Viewport
Shading Rendered' (doesn't seem to be used?) but thought people might
find it easier to remember 'Alt Z' and 'Alt ZZ'.
Switching to texture viewport is normally (understandably depending on
hardware) only slow for the first time, after that (due to caching?) it
is near instantaneous for me on a complex scene.
Like your idea of having samples information first (very useful for
small render viewport), I often zoom into an area and watch samples
carefully while waiting to see how many are required for clean final render.
On 05/09/2013 20:53, Greg Zaal wrote:
> Alt+ZZ would be a bad idea - switching to textured mode even
> momentarily will cause a bit delay in scenes with lots of textures to
> load. Is Shift+Z taken by anything? I'd be glad to have a hotkey.
> Moving the pause button is a good idea I think - and while we're on
> the topic of moving things, I'd appreciate if the Samples count in the
> top bar was moved all the way to the left - it's common to use a
> smaller window to render with, and memory consumption is not quite as
> important IMO as the render progress. Currently if the window is too
> small and you want to see how far it is, you cannot do so since
> resizing the window will restart the render. Memory consumption
> doesn't change so much during render and thus could move to the right
> and resizing the window wouldn't be an issue to see those values.
> On 5 September 2013 21:38, David Black <db4tech at yahoo.co.uk
> <mailto:db4tech at yahoo.co.uk>> wrote:
> Hi Brecht,
> Just been thinking about a possible keyboard shortcut for
> 'Viewport Shading Rendered', not easy since most logical key
> combinations are already allocated. I find 'Alt Z' a very useful
> toggle for rapidly switching between 'Viewport Shading Solid' and
> 'Viewport Shading Texture', how about 'Alt ZZ' (inspired by key
> combination 'GG' Edge Loop slide) to quickly switch to 'Viewport
> Shading Rendered', 'Alt Z' returns to previously selected mode of
> viewport shading solid or texture?
> Also, to prevent toolbar horizontal scrolling on a secondary
> smaller viewport window (useful for faster viewport rendering),
> what are your thoughts on moving the 'Pause all viewport preview
> renders' button (which appears only while 'Viewport Shading
> Rendered' is active) next to the viewport shading select button?
> Being so closely related, it feels logical that they might be
> found within close proximity to each other.
> Thank you kindly for your time and feedback,
> Bf-cycles mailing list
> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> Bf-cycles mailing list
> Bf-cycles at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-cycles