[Bf-cycles] Menu placement of the light falloff node

Jonathan Williamson jonathan at montagestudio.org
Thu Oct 31 14:23:55 CET 2013


Seems to me Input makes the most sense. It does act as an input for
emission nodes and similar (from an artist perspective) to things like
Fresnel, Layer Weight, etc.

Jonathan Williamson
http://cgcookie.com


On Thu, Oct 31, 2013 at 2:08 PM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:

> It doesn't really fit anywhere well, I don't mind if it's put in Input
> or Converter.
>
> On Thu, Oct 31, 2013 at 7:36 AM, Greg Zaal <gregzzmail at gmail.com> wrote:
> > Agreed, Color isn't the right place for it. I'm not sure Input is either,
> > since the Input nodes are mostly those without any inputs themselves
> (except
> > Fresnel, Layer Weight and Wireframe). But it's probably the best place
> for
> > it, unless you consider it a Converter.
> >
> > Cheers,
> > Greg
> >
> >
> > On 31 October 2013 00:14, James Wrigley <jwrigley72 at gmail.com> wrote:
> >>
> >> Hi there,
> >> I'm just wondering why the light falloff node is under the 'Color'
> >> menu in the cycles material editor even though it doesn't operate on
> >> RGB values. Wouldn't it be more logical to place it under the 'Input'
> >> menu?
> >>
> >> Thanks,
> >> JamesNZ
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> >
> >
> >
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