[Bf-cycles] Ray passing transparent BSDF does not become transmission ray?
Gottfried Hofmann
gottfried at blenderdiplom.com
Thu Nov 7 16:26:39 CET 2013
Hello Cycles Team,
recently I noticed that passing a transparent BSDF does not change the
ray type to transmission ray as it happens with the glass BSDF. Is that
the intended behaviour?
Here is an example .blend with two planes:
http://www.pasteall.org/blend/25076
The lower one has a light path node that controls the shader via a mix
shader node. When the ray is of type transmission, a different emission
shader is used. This does not work when the top plane is set to
transparent, only when it is set to glass...
Cheers,
Gottfried
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