[Bf-cycles] Node names (two can have seemly same name and appearance)

Philipp Oeser info at graphics-engineer.com
Sun Nov 3 00:35:35 CET 2013


Hm, gave it a quick go, not sure if this is a step forward.
The default collapsed node seems too small to show _both_ nodetype and
operation (even though when the collapsed node is resized in width it
works quite well...) Anyways, if in doubt, I would prefer operation as
well.

Have a look here: http://www.pasteall.org/pic/61802
(patch here if someone wants to experiment more with this
http://www.pasteall.org/46976)

Greetz
Philipp


On Sat, 2013-11-02 at 21:00 +0100, Gottfried Hofmann wrote:
> On 11/02/2013 07:42 PM, Greg Zaal wrote:
> > Could we just make the automatic label something like "Mix - Multiply"?
> 
> That is a very good idea indeed!
> 
> Gottfried
> 
> 
> > I'm actually not particularly bothered by this, people who get confused
> > by it are only confused once, and then know it. In this case I'd say
> > favour the experienced users and leave it as-is, or compromise and make
> > everyone happy with the cost of a longer label.
> >
> >
> > On 2 November 2013 19:18, Piotr Adamowicz <padamowicz at gmail.com
> > <mailto:padamowicz at gmail.com>> wrote:
> >
> >     If the problem is making it easy for beginners to find the nodes, then
> >     perhaps the solution would be to move the math node into its own
> >     section and add a menu item for each of its modes while keeping the
> >     math node itself as is? That way the beginners would find it easily
> >     and the regular users would still keep their useful labels.
> >
> >     On Sat, Nov 2, 2013 at 6:13 PM, ishly habib <ishrox123 at gmail.com
> >     <mailto:ishrox123 at gmail.com>> wrote:
> >      > I think that it would be enough if the search would understand
> >     add as a
> >      > version of the mix node and pop-up because the typical thing for
> >     a beginner
> >      > to do when I can't find the node is to search it. The solution of
> >     headers is
> >      > clunky in my opinion. if that matters
> >      >
> >      > On 01/11/2013 10:38 pm, "Brecht Van Lommel"
> >     <brechtvanlommel at pandora.be <mailto:brechtvanlommel at pandora.be>>
> >      > wrote:
> >      >>
> >      >> I'm not sure I agree, if you build a setup with math or color mix
> >      >> nodes it's quite tedious to have to rename them manually I would
> >      >> think? Although perhaps this is a non-issue for typical users,
> >     just in
> >      >> my experience I quite like this renaming.
> >      >>
> >      >> Perhaps we should have tooltips when you are over a node (header),
> >      >> with the node name and description of the node, that would solve the
> >      >> issue in a different way.
> >      >>
> >      >> Brecht.
> >      >>
> >      >> On Fri, Nov 1, 2013 at 6:07 AM, Greg Zaal <gregzzmail at gmail.com
> >     <mailto:gregzzmail at gmail.com>> wrote:
> >      >> > Hey David,
> >      >> >
> >      >> > I agree, it's especially difficult for beginners to look at
> >     someone's
> >      >> > node
> >      >> > setup and wonder where this weird "Modulo" node (for example)
> >     comes from
> >      >> > that they can't find in the menus. The title of the node should be
> >      >> > displayed
> >      >> > exactly how it is in the Add menu, and only change when the user
> >      >> > explicitly
> >      >> > changes it's label in the properties region.
> >      >> >
> >      >> > It's not cycles specifically, but also the compositing (and I
> >     assume
> >      >> > texture) nodes as well that have this issue.
> >      >> >
> >      >> > Cheers,
> >      >> > Greg
> >      >> >
> >      >> > On Nov 1, 2013 6:08 AM, "David Black" <db4tech at yahoo.co.uk
> >     <mailto:db4tech at yahoo.co.uk>> wrote:
> >      >> >>
> >      >> >> Apologies, I do have dyslexia, subject should read...
> >     seemingly not
> >      >> >> seemly.
> >      >> >>
> >      >> >> The following line should read...
> >      >> >> (While nodes are collapsed) it becomes possible for math and
> >     vector
> >      >> >> math
> >      >> >> nodes to have a seemingly identical name and appearance.
> >      >> >>
> >      >> >> I notice the two nodes in question have different socket
> >     inputs which
> >      >> >> helps differentiate to some extent, still like how other
> >     nodes provide
> >      >> >> header names rather than function, this in itself is of course
> >      >> >> subjective.
> >      >> >>
> >      >> >> David
> >      >> >> --
> >      >> >>
> >      >> >> 3d-designs-davidblack.blogspot.com
> >     <http://3d-designs-davidblack.blogspot.com>
> >      >> >>
> >      >> >> On 01/11/2013 03:38, David Black wrote:
> >      >> >>
> >      >> >> Hi Brecht and other mailing list members.
> >      >> >>
> >      >> >> While we are discussing nodes, what are peoples thoughts on
> >      >> >> Converters\Math node displaying 'Math' and Converters\Vector Math
> >      >> >> displaying
> >      >> >> 'Vector Math' for their node names?
> >      >> >>
> >      >> >> They are the only two nodes which change name depending on their
> >      >> >> function,
> >      >> >> while I can see this is useful, it can also cause identification
> >      >> >> difficulties. (While nodes are collapsed) it becomes possible
> >     for math
> >      >> >> and
> >      >> >> vector math nodes to have an identical name and appearance.
> >      >> >>
> >      >> >> With all other nodes displaying header names rather than
> >     function,
> >      >> >> would
> >      >> >> adding header names to these two nodes help with
> >     identification and
> >      >> >> maintain
> >      >> >> consistency?
> >      >> >>
> >      >> >> Thank you for your time,
> >      >> >> David
> >      >> >> --
> >      >> >>
> >      >> >> 3d-designs-davidblack.blogspot.com
> >     <http://3d-designs-davidblack.blogspot.com>
> >      >> >>
> >      >> >>
> >      >> >>
> >      >> >> _______________________________________________
> >      >> >> Bf-cycles mailing list
> >      >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >      >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >      >> >>
> >      >> >>
> >      >> >>
> >      >> >> _______________________________________________
> >      >> >> Bf-cycles mailing list
> >      >> >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >      >> >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >      >> >>
> >      >> >
> >      >> > _______________________________________________
> >      >> > Bf-cycles mailing list
> >      >> > Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >      >> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >      >> >
> >      >> _______________________________________________
> >      >> Bf-cycles mailing list
> >      >> Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >      >> http://lists.blender.org/mailman/listinfo/bf-cycles
> >      >
> >      >
> >      > _______________________________________________
> >      > Bf-cycles mailing list
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> >      > http://lists.blender.org/mailman/listinfo/bf-cycles
> >      >
> >
> >
> >
> >     --
> >     Piotr "MadMinstrel" Adamowicz
> >     padamowicz at gmail.com <mailto:padamowicz at gmail.com>
> >     _______________________________________________
> >     Bf-cycles mailing list
> >     Bf-cycles at blender.org <mailto:Bf-cycles at blender.org>
> >     http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> >
> >
> >
> > _______________________________________________
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> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
> 
> 




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