[Bf-cycles] Subsurface AOV?
matt.heimlich at gmail.com
Sun May 26 19:56:04 CEST 2013
Great, much appreciated as always!
On Sun, May 26, 2013 at 10:36 AM, Brecht Van Lommel <
brechtvanlommel at pandora.be> wrote:
> It's on my todo list, Thomas also mentioned possibly looking into this.
> On Fri, May 24, 2013 at 6:15 PM, Matthew Heimlich
> <matt.heimlich at gmail.com> wrote:
> > Any chance we could get a subsurface scattering AOV layer? It would make
> > debugging noise a lot easier than it currently is for scenes using the
> > material.
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> > Bf-cycles at blender.org
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