[Bf-cycles] Subsurface AOV?

Brecht Van Lommel brechtvanlommel at pandora.be
Sun May 26 16:36:52 CEST 2013

It's on my todo list, Thomas also mentioned possibly looking into this.

On Fri, May 24, 2013 at 6:15 PM, Matthew Heimlich
<matt.heimlich at gmail.com> wrote:
> Any chance we could get a subsurface scattering AOV layer? It would make
> debugging noise a lot easier than it currently is for scenes using the SSS
> material.
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