[Bf-cycles] Subsurface AOV?

Matthew Heimlich matt.heimlich at gmail.com
Fri May 24 18:15:52 CEST 2013

Any chance we could get a subsurface scattering AOV layer? It would make
debugging noise a lot easier than it currently is for scenes using the SSS
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20130524/7525152d/attachment.htm 

More information about the Bf-cycles mailing list