[Bf-cycles] Is Cycles ready for production?

Ton Roosendaal ton at blender.org
Fri May 17 09:47:23 CEST 2013

Hi Eibriel,

Cycles is more than ready, but it has its strengths and weakness still. You can find this out yourself easily, or ask the artists who'll do the movie. It's all about the people first. If the lighting/design team can work with it, go for it.

Further - the use of Free Software shouldn't mean you don't spend money on it. Get scripters and developers on board to help the team, and reserve a budget for a couple of months (or more) for (Cycles) development of features you need.

For sure the target of Cycles is to be a production render system. In that sense you have the full power of the blender developer community behind you :)

In my experience, the main bottleneck for Cycles is still speed. You better secure a good render farm, and ask artists if the style and content for the movie allows optimizing well.

Lastly: get one of the people who did an Open Movie here as a pipeline consultant? Check www.blendernetwork.org.

Looking forward to more news!


Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands

On 16 May, 2013, at 23:28, eibriel inv wrote:

> Hi!
> I'm working on a CG full length movie (you will see news about it soon :) ) and my job is to choose the render engine (between Blender Internal and Cycles).
> We are testing Cycles, and work amazingly, but we have some performance issues, with interior and nocturnal scenes.
> My questions are:
> - Is there any development target focused on performance?
> - Is "Portal" special light type a priority?
> - Adaptive sampling a priority?
> - Is "This layer only" light option a priority?
> We will base our selection on the status of Cycles on Blender 2.78 (maybe 2.79).
> Any info will be welcomed!!
> Thanks!!
> Eibriel
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> Bf-cycles mailing list
> Bf-cycles at blender.org
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