[Bf-cycles] Possible Transparent BSDF bug?

Matthew Heimlich matt.heimlich at gmail.com
Fri May 3 02:03:47 CEST 2013


I should also note that it only happens when the transparent object is
in front of another object. I'm just using a Suzanne head, nothing
complex.

On Thu, May 2, 2013 at 7:55 PM, Matthew Heimlich
<matt.heimlich at gmail.com> wrote:
> On my second test it would appear that it only happens with the
> progressive integrator, not the non-prog.
>
> On Thu, May 2, 2013 at 5:29 PM, Brecht Van Lommel
> <brechtvanlommel at pandora.be> wrote:
>> I tried a few scenes and can't see this. Mostly likely it's a
>> self-intersection issue due to float precision.
>>
>> On Thu, May 2, 2013 at 10:57 PM, Matthew Heimlich
>> <matt.heimlich at gmail.com> wrote:
>>> When using a transparent BSDF set to pure white, an outline of the
>>> object it's on can be seen until quite a few passes have gone through.
>>> Is this a bug, or an intended feature of the Transparent shader?
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