[Bf-cycles] Possible Transparent BSDF bug?

Matthew Heimlich matt.heimlich at gmail.com
Fri May 3 01:55:52 CEST 2013


On my second test it would appear that it only happens with the
progressive integrator, not the non-prog.

On Thu, May 2, 2013 at 5:29 PM, Brecht Van Lommel
<brechtvanlommel at pandora.be> wrote:
> I tried a few scenes and can't see this. Mostly likely it's a
> self-intersection issue due to float precision.
>
> On Thu, May 2, 2013 at 10:57 PM, Matthew Heimlich
> <matt.heimlich at gmail.com> wrote:
>> When using a transparent BSDF set to pure white, an outline of the
>> object it's on can be seen until quite a few passes have gone through.
>> Is this a bug, or an intended feature of the Transparent shader?
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