[Bf-cycles] Possible Transparent BSDF bug?

Brecht Van Lommel brechtvanlommel at pandora.be
Thu May 2 23:29:20 CEST 2013

I tried a few scenes and can't see this. Mostly likely it's a
self-intersection issue due to float precision.

On Thu, May 2, 2013 at 10:57 PM, Matthew Heimlich
<matt.heimlich at gmail.com> wrote:
> When using a transparent BSDF set to pure white, an outline of the
> object it's on can be seen until quite a few passes have gone through.
> Is this a bug, or an intended feature of the Transparent shader?
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