[Bf-cycles] Volume Rendering for GSoC

Brecht Van Lommel brechtvanlommel at pandora.be
Thu May 2 14:00:46 CEST 2013

On Thu, May 2, 2013 at 4:40 AM, Rafael Campos <rafaelcdn at gmail.com> wrote:
>> Ideally there would be some integration with the smoke system, so
>> smoke can be exported to OpenVDB and then render from those files, not
>> sure if you would cover that under import/export. Currently we do not
>> have anything like a volume object type in Blender, so it's not
>> obvious to me what you mean by import, how that would work.
> Right. By export, I meant the smoke data to the OpenVDB structure.
> However, I'm thinking we would also use OpenVDB for other sources of volume
> data, such as sequences of images or even raw formats, as supported by the
> current Voxel Data texture on Blender Internal, no?

This is possible yes, I was just wondering what you meant exactly,
which Blender data type or file format the VDB import/export would be
to/from, that might be good to clarify in a proposal.


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