[Bf-cycles] Just to settle this are we limited by the gpu with the least amount of ram

Matthew Heimlich matt.heimlich at gmail.com
Mon Mar 25 14:52:33 CET 2013


Only if you tell Cycles to only use that card in user prefs. You can't just
force 2gb of data into 1gb of memory.
On Mar 25, 2013 9:17 AM, "Nazim Mer" <nazim.mer at gmail.com> wrote:

> Is there any work around for getting cycles to use the GPU with the most
> ram?
>
> On 25 March 2013 02:35, Matthew Heimlich <matt.heimlich at gmail.com> wrote:
>
>> Yes, all BVH/texture/etc. data must fit into vRAM if you wish to
>> render with Cycles. If you have multiple cards it must fit into the
>> memory of the card with the smallest amount. In GPU rendering each GPU
>> functions as an individual render node, and if all nodes cannot sync
>> information your render will fail.
>>
>> On Sun, Mar 24, 2013 at 10:31 PM, Nazim Mer <nazim.mer at gmail.com> wrote:
>> > Just to settle this are we limited by the gpu with the least amount of
>> ram
>> > in cycles
>> >
>> >
>> > _______________________________________________
>> > Bf-cycles mailing list
>> > Bf-cycles at blender.org
>> > http://lists.blender.org/mailman/listinfo/bf-cycles
>> >
>> _______________________________________________
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
>> http://lists.blender.org/mailman/listinfo/bf-cycles
>>
>
>
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.blender.org/pipermail/bf-cycles/attachments/20130325/fa9063d4/attachment.htm 


More information about the Bf-cycles mailing list