[Bf-cycles] Just to settle this are we limited by the gpu with the least amount of ram

Nazim Mer nazim.mer at gmail.com
Mon Mar 25 14:17:03 CET 2013


Is there any work around for getting cycles to use the GPU with the most
ram?

On 25 March 2013 02:35, Matthew Heimlich <matt.heimlich at gmail.com> wrote:

> Yes, all BVH/texture/etc. data must fit into vRAM if you wish to
> render with Cycles. If you have multiple cards it must fit into the
> memory of the card with the smallest amount. In GPU rendering each GPU
> functions as an individual render node, and if all nodes cannot sync
> information your render will fail.
>
> On Sun, Mar 24, 2013 at 10:31 PM, Nazim Mer <nazim.mer at gmail.com> wrote:
> > Just to settle this are we limited by the gpu with the least amount of
> ram
> > in cycles
> >
> >
> > _______________________________________________
> > Bf-cycles mailing list
> > Bf-cycles at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-cycles
> >
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