[Bf-cycles] cycles sky texture
Ton Roosendaal
ton at blender.org
Mon Mar 4 12:20:27 CET 2013
Hi,
There's 100s of people on this list. It's a good habit to not send attachments on mailing lists.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 4 Mar, 2013, at 2:43, franco cortesi wrote:
> Is being held until the list moderator can review it for approval.
>
> The reason it is being held:
>
> Message body is too big: 1772147 bytes with a limit of 400 KB
>
> cycles: http://www.pasteall.org/pic/46449
>
> lux: http://www.pasteall.org/pic/46451
>
> mitsuba: http://www.pasteall.org/pic/46450
>
>
>
> Date: Sun, 3 Mar 2013 17:34:08 -0800
> From: dfelinto at gmail.com
> To: bf-cycles at blender.org
> Subject: Re: [Bf-cycles] cycles sky texture
>
> You forgot to attach the images or attachments are not supported. Either way you are better of hosting them on a site like pasteall.org
> -- cheers
> On Mar 3, 2013 5:24 PM, "franco cortesi" <cortesi_8 at hotmail.com> wrote:
> I was playing with blender lux and mitsuba using film curves for a vintage style just on clay renders and i found very tricky to get same results with cycles renders principally because of the sky. Using curves like ektchachrome or kodachrome wich gives drastic color changes, cycles rendered skys turns orange/red very easy while lux/mitsuba remains "photograpic".
>
>
> so rendering the same scene in cycles/lux/mitsuba gives these attached images. Also i found every cycles render brighter than mitsuba/lux but as they are all unbiased or accurate, should look the same i guess..? probably the answer is in the brighter sky?
>
>
> some googling:
>
> http://libregraphicsworld.org/blog/entry/luxrender-makes-use-of-new-realistic-sky-dome-model
>
>
>
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