[Bf-cycles] cycles sky texture

franco cortesi cortesi_8 at hotmail.com
Mon Mar 4 02:43:24 CET 2013


Is being held until the list moderator can review it for approval.

The reason it is being held:

Message body is too big: 1772147 bytes with a limit of 400 KB
cycles: http://www.pasteall.org/pic/46449
lux: http://www.pasteall.org/pic/46451
mitsuba: http://www.pasteall.org/pic/46450



Date: Sun, 3 Mar 2013 17:34:08 -0800
From: dfelinto at gmail.com
To: bf-cycles at blender.org
Subject: Re: [Bf-cycles] cycles sky texture

You forgot to attach the images or attachments are not supported. Either way you are better of hosting them on a site like pasteall.org
-- cheers
On Mar 3, 2013 5:24 PM, "franco cortesi" <cortesi_8 at hotmail.com> wrote:





I was playing with blender lux and mitsuba using film curves for a vintage style just on clay renders and i found very tricky to get same results with cycles renders principally because of the sky. Using curves like ektchachrome or kodachrome wich gives drastic color changes, cycles rendered skys turns orange/red very easy while lux/mitsuba remains "photograpic".


so rendering the same scene in cycles/lux/mitsuba gives these attached images. Also i found every cycles render brighter than mitsuba/lux but as they are all unbiased or accurate, should look the same i guess..? probably the answer is in the brighter sky?


some googling:
http://libregraphicsworld.org/blog/entry/luxrender-makes-use-of-new-realistic-sky-dome-model


 		 	   		  

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