[Bf-cycles] Blender Viewport performance issue after Cycles render (Example test blend)

Brecht Van Lommel brechtvanlommel at pandora.be
Tue Jun 25 00:42:10 CEST 2013


Thanks for the test file, the issue is fixed in svn now.

On Mon, Jun 24, 2013 at 4:30 AM, David Black <db4tech at yahoo.co.uk> wrote:
> No problem Brecht (received your reply after sending my other two messages).
>
> * Can anyone else confirm this problem?
>
>
> For any developers interested in testing for this issue, please find a link
> below for a basic example test blend which illustrates the issue with recent
> versions of Blender. My tests were performed with Windows 7 x64.
>
> http://www.pasteall.org/blend/22296
>
> Upon opening the scene, rotating the Viewport view should be smooth.
> Press F12 to render, once titles begin to appear, press Esc to return to
> Viewport view (does not matter if render completes).
> Rotating the Viewport will probably now be quite slow.
> Changing Viewport shading to Texture, then back to Solid fixes any slowdown.
>
>
> Rendering with Emitter ticked (Particles panel) and the issue is not
> present.
> Testing this scene with Blender 2.67-r57293-win64, Blender 2.67b and there
> is no Viewport slowdown after F12 Cycles render.
>
> David
>
> PS: Scene is not designed to be accurate or to scale, just a simple method
> of creating a complex object group for this example blend.
> --
>
> 3d-designs-davidblack.blogspot.com
>
> On 23/06/2013 23:49, Brecht Van Lommel wrote:
>
> No, I think we have enough info for now.
>
> Thanks,
> Brecht.
>
> On Sun, Jun 23, 2013 at 11:17 PM, David Black <db4tech at yahoo.co.uk> wrote:
>
> Would you still like me to test Viewport performance after F12 Cycles render
> with a GTX 580, once data backup is finished?
>
> David
>
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