[Bf-cycles] Add shader

PabloVazquez.org venomgfx at gmail.com
Wed Jun 19 20:02:16 CEST 2013


+1 for this, and merging Mix and Add shader as a single node with type
enum, just like the Color mix. Less nodes and smaller Shader list!

--
Pablo Vazquez
CG Artist - Blender Foundation Certified Trainer
Twitter: @venomgfx <http://twitter.com/venomgfx>
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On Wed, Jun 19, 2013 at 1:04 PM, Jonathan Williamson <
jonathan at montagestudio.org> wrote:

> +1 from me as well. I don't know enough about the math behind it, but is
> this something that a simple "Clamp" option would work to prevent too much
> energy reflectance?
>
> Jonathan Williamson
> http://cgcookie.com
>
>
> On Wed, Jun 19, 2013 at 10:00 AM, Daniel Salazar - 3Developer.com <
> zanqdo at gmail.com> wrote:
>
>> I would very much appreciate a factor input for the Add Shader
>>
>> Daniel Salazar
>> patazstudio.com
>>
>>
>> On Wed, Jun 19, 2013 at 7:16 AM, Adriano Oliveira <adriano.ufrb at gmail.com
>> > wrote:
>>
>>> Greg,
>>>
>>> You can just use a dark gray color in glossy (with a fresnel as add
>>> factor), in this cases, don't you?
>>>
>>>
>>> Adriano
>>>
>>> 2013/6/19 Greg Zaal <gregzzmail at gmail.com>
>>>
>>>> Yeah a Fac for Add shader would be great. But in the case of making
>>>> coated plastic materials, you shouldn't use it because of energy
>>>> conservation (a material cant reflect more energy/light than it gets) -
>>>> assuming you're going for realistic shading.
>>>>
>>>>
>>>> On 19 June 2013 13:59, Adriano Oliveira <adriano.ufrb at gmail.com> wrote:
>>>>
>>>>> Hi friends,
>>>>>
>>>>> Is there any reson way Add Shader does not have a factor, like Mix
>>>>> Sahder does?
>>>>>
>>>>> I supose that Add Diffuse and Glyssy is batter than Mix them to get
>>>>> coated and plastic materials. So a factor slot would be very useful.
>>>>>
>>>>>
>>>>> Adriano
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Bf-cycles mailing list
>>>>> Bf-cycles at blender.org
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>>>>>
>>>>>
>>>>
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>>>
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>>
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>
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