[Bf-cycles] Add shader

Jonathan Williamson jonathan at montagestudio.org
Wed Jun 19 19:04:14 CEST 2013


+1 from me as well. I don't know enough about the math behind it, but is
this something that a simple "Clamp" option would work to prevent too much
energy reflectance?

Jonathan Williamson
http://cgcookie.com


On Wed, Jun 19, 2013 at 10:00 AM, Daniel Salazar - 3Developer.com <
zanqdo at gmail.com> wrote:

> I would very much appreciate a factor input for the Add Shader
>
> Daniel Salazar
> patazstudio.com
>
>
> On Wed, Jun 19, 2013 at 7:16 AM, Adriano Oliveira <adriano.ufrb at gmail.com>wrote:
>
>> Greg,
>>
>> You can just use a dark gray color in glossy (with a fresnel as add
>> factor), in this cases, don't you?
>>
>>
>> Adriano
>>
>> 2013/6/19 Greg Zaal <gregzzmail at gmail.com>
>>
>>> Yeah a Fac for Add shader would be great. But in the case of making
>>> coated plastic materials, you shouldn't use it because of energy
>>> conservation (a material cant reflect more energy/light than it gets) -
>>> assuming you're going for realistic shading.
>>>
>>>
>>> On 19 June 2013 13:59, Adriano Oliveira <adriano.ufrb at gmail.com> wrote:
>>>
>>>> Hi friends,
>>>>
>>>> Is there any reson way Add Shader does not have a factor, like Mix
>>>> Sahder does?
>>>>
>>>> I supose that Add Diffuse and Glyssy is batter than Mix them to get
>>>> coated and plastic materials. So a factor slot would be very useful.
>>>>
>>>>
>>>> Adriano
>>>>
>>>>
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>>
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>
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