[Bf-cycles] Add shader

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Wed Jun 19 19:00:59 CEST 2013


I would very much appreciate a factor input for the Add Shader

Daniel Salazar
patazstudio.com


On Wed, Jun 19, 2013 at 7:16 AM, Adriano Oliveira <adriano.ufrb at gmail.com>wrote:

> Greg,
>
> You can just use a dark gray color in glossy (with a fresnel as add
> factor), in this cases, don't you?
>
>
> Adriano
>
> 2013/6/19 Greg Zaal <gregzzmail at gmail.com>
>
>> Yeah a Fac for Add shader would be great. But in the case of making
>> coated plastic materials, you shouldn't use it because of energy
>> conservation (a material cant reflect more energy/light than it gets) -
>> assuming you're going for realistic shading.
>>
>>
>> On 19 June 2013 13:59, Adriano Oliveira <adriano.ufrb at gmail.com> wrote:
>>
>>> Hi friends,
>>>
>>> Is there any reson way Add Shader does not have a factor, like Mix
>>> Sahder does?
>>>
>>> I supose that Add Diffuse and Glyssy is batter than Mix them to get
>>> coated and plastic materials. So a factor slot would be very useful.
>>>
>>>
>>> Adriano
>>>
>>>
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>>>
>>>
>>
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>>
>
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