[Bf-cycles] Sample seed with #frame

Julian Herzog julian.hzg at gmail.com
Mon Jul 8 18:21:13 CEST 2013


Hi,

I even think it should be random by render as the default setting, not only
per frame.
I don't know any scenario in which a constant Seed value is of any use at
all, or what you expect as an artist.


2013/7/8 Adriano Oliveira <adriano.ufrb at gmail.com>

> Hi Thomas,
>
> I am ok with new script blocking rules, but I think this puts a limit to
> old the seed #frame workaround for animations in Cycles.
> Even though I was ware of the rule, I made a mistake when rendering a big
> animation sequence yesterday, after reloading the file.
>
> Maybe seed should vary per frame by default.
>
>
> Adriano A. Oliveira
>
> Livro: http://goo.gl/WtcNX
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>
>
> 2013/7/8 Thomas Dinges <blender at dingto.org>
>
>>  Hi,
>> the "blocking" is part of a new security concept we have for Blender in
>> general. You can just enable script execution in the User Preferences, and
>> add a "Download" folder or so to the excluded paths, this way you should
>> still be safe.
>>
>> I am not sure if adding a new UI Element for this case is really
>> nescecarry.
>>
>> Am 08.07.2013 13:33, schrieb Adriano Oliveira:
>>
>> Hi,
>>
>>  I am used to render animations with "#frame" in seed to avoid patterns.
>> But I have noticed that new builds considers this parameter a "script" and
>> blocks it. This is not easy to notice when you are in a hurry and can lead
>> to problems.
>>
>>  Can we have a check box for variable seed per frame?
>>
>>  Adriano A. Oliveira
>>
>>
>>
>> _______________________________________________
>> Bf-cycles mailing listBf-cycles at blender.orghttp://lists.blender.org/mailman/listinfo/bf-cycles
>>
>>
>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>> www.dingto.org
>>
>>
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>>
>
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