[Bf-cycles] No Caustics Feature

Carsten Wartmann cw at blenderbuch.de
Wed Jan 16 11:06:11 CET 2013

Am 15.01.2013 17:07, schrieb Brecht Van Lommel:

Hi all,
> On Tue, Jan 15, 2013 at 4:10 PM, Nate Wiebe <natewiebe13 at gmail.com> wrote:
>> ...
> The option No Caustics should keep doing what it does, similar to
> other render engines were you can also just disable caustics without
> the render engine trying to add in a replacement. It is the intention
> of this option to remove a light path.
I still wonder what happened in the actual trunk, there is is difference 
in rendering, I could *not* produce noise/FF according Sebastians tip! 
So here are the images:

Blender 2.65a Linux, 64bit, CUDA (NVIDIA gtx460)

Blender Trunk (Today) Linux, 64bit, CUDA (NVIDIA gtx460)

The last image looks like using Sebastians tip in 2.65a... But as you 
can see there is no node setup.

No Caustic Filtering in both cases.

I am confused.


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