[Bf-cycles] No Caustics Feature

Carsten Wartmann cw at blenderbuch.de
Wed Jan 16 11:06:11 CET 2013


Am 15.01.2013 17:07, schrieb Brecht Van Lommel:

Hi all,
> On Tue, Jan 15, 2013 at 4:10 PM, Nate Wiebe <natewiebe13 at gmail.com> wrote:
>> ...
> The option No Caustics should keep doing what it does, similar to
> other render engines were you can also just disable caustics without
> the render engine trying to add in a replacement. It is the intention
> of this option to remove a light path.
>
>
I still wonder what happened in the actual trunk, there is is difference 
in rendering, I could *not* produce noise/FF according Sebastians tip! 
So here are the images:

Blender 2.65a Linux, 64bit, CUDA (NVIDIA gtx460)
http://www.pasteall.org/pic/43732

Blender Trunk (Today) Linux, 64bit, CUDA (NVIDIA gtx460)
http://www.pasteall.org/pic/43733

The last image looks like using Sebastians tip in 2.65a... But as you 
can see there is no node setup.

No Caustic Filtering in both cases.

I am confused.

Carsten


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