[Bf-cycles] Future of the non-progressive renderer and Cycles strand rendering

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Jan 6 15:39:33 CET 2013


I don't have specific plans for when such features would be done. I'll
try to help solving the limitations and assist Stuart, but for now I
plan to follow my original roadmap and work on the planned 2.66
features and then subsurface scattering for 2.67 probably.

Mainly we need (in no particular order):
* Improved attribute support
* Preview/render resolution
* Curve/ribbon primitive
* Minimum pixel width
* Transparency optimizations
* Memory usage optimization
* Hair BSDF
* GPU support

Maybe Stuart has more specific plans for what he wants to work on first.

Brecht.

On Sun, Jan 6, 2013 at 3:37 AM, Matthew Heimlich
<matt.heimlich at gmail.com> wrote:
> Sorry for the delayed response, but I'm interested, what is currently
> on the table as far as hair development goes? For the near future I
> mean. I'm very pleased with the surprise reveal of a strand patch, and
> would like to know what the roadmap for such an implementation looks
> like between where the patch started and an 'end' point where features
> like light cache and automatic alpha blending are included.


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