[Bf-cycles] Enabling hair rendering on GPU?

Tobias Oelgarte tobias.oelgarte at googlemail.com
Sun Feb 24 23:11:35 CET 2013

Am 24.02.2013 22:19, schrieb Stuart Broadfoot:
> Tobias, the patch here http://www.pasteall.org/40007/diff should now work.
> This is just to get it working though. Currently, it seems that it does not
> give any speed improvement except for simple scenes or when using triangle
> primitives.
Now it works fine. It is not extremely fast, but a little more complex 
test scene (ears covered with fur) rendered still twice as fast on GPU 
as on CPU (GTX 560 TI vs i5-2500K [4 core @ 3,3 Ghz]). This is way more 
than no improvement, at least on my system.

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