[Bf-cycles] Enabling hair rendering on GPU?
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Sun Feb 24 23:11:35 CET 2013
Am 24.02.2013 22:19, schrieb Stuart Broadfoot:
> Tobias, the patch here http://www.pasteall.org/40007/diff should now work.
> This is just to get it working though. Currently, it seems that it does not
> give any speed improvement except for simple scenes or when using triangle
> primitives.
>
Now it works fine. It is not extremely fast, but a little more complex
test scene (ears covered with fur) rendered still twice as fast on GPU
as on CPU (GTX 560 TI vs i5-2500K [4 core @ 3,3 Ghz]). This is way more
than no improvement, at least on my system.
More information about the Bf-cycles
mailing list