[Bf-cycles] Enabling hair rendering on GPU?

Tobias Oelgarte tobias.oelgarte at googlemail.com
Fri Feb 22 19:04:01 CET 2013

Am 22.02.2013 18:26, schrieb Stuart Broadfoot:
> Tobias, that's puzzling. I must have missed a test somewhere. I will look
> through again and check. Out of interest does the memory consumption
> increase with the number of hairs in the scene? I don't actually have a
> compatible GPU to test with.
> Stuart
There must have been also some additional change. It won't compile 
anymore in recent versions if i apply the patch. It compiles without any 
problem if i revert the patch. With patch i get the following error:

Scanning dependencies of target cycles_render
error: identifier "make_transform" is undefined

1 error detected in the compilation of 
make[2]: *** [intern/cycles/kernel/kernel_sm_21.cubin] Error 2
make[1]: *** [intern/cycles/kernel/CMakeFiles/cycles_kernel_cuda.dir/all]


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