[Bf-cycles] Enabling hair rendering on GPU?

Tobias Oelgarte tobias.oelgarte at googlemail.com
Thu Feb 21 08:41:16 CET 2013

Am 19.02.2013 02:06, schrieb Stuart Broadfoot:
> Tobias, you can find the simple patch code to allow GPU hair rendering
> here - http://www.pasteall.org/39819/diff . Just copy the code into a .diff
> and apply it. It is only for testing and it is probably even slower now
> curve segments are included.
> The curve segments do generate extra geometry on the fly and I will look at
> this for the mesh. But I would be surprised if it turned out faster than
> line segments and it wouldn't use any less memory than those modes.
I tried out your patch and i now have the hair settings. But i have not 
a single hair while rendering. It looks like that the hairs are not 
included in the render if set to GPU rendering.

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