[Bf-cycles] Enabling hair rendering on GPU?
Stuart Broadfoot
gbroadfoot at hotmail.com
Tue Feb 19 02:06:16 CET 2013
Tobias, you can find the simple patch code to allow GPU hair rendering
here - http://www.pasteall.org/39819/diff . Just copy the code into a .diff
and apply it. It is only for testing and it is probably even slower now
curve segments are included.
The curve segments do generate extra geometry on the fly and I will look at
this for the mesh. But I would be surprised if it turned out faster than
line segments and it wouldn't use any less memory than those modes.
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