[Bf-cycles] Enabling hair rendering on GPU?

Matthew Heimlich matt.heimlich at gmail.com
Sat Feb 16 18:50:41 CET 2013


What are your GPU/CPU? Everyone else who tested it found CPU to be
substantially faster than GPU.

On Sat, Feb 16, 2013 at 12:37 PM, Tobias Oelgarte
<tobias.oelgarte at googlemail.com> wrote:
> For me it was still faster to render with GPU and the mentioned slowdown
> as to render only with CPU. That means: Even if it makes Cycles slower
> on the GPU it is still quite a bit faster as to render on CPU. I would
> really like to have the option (maybe an own build option) to enable GPU
> hair rendering, even if i have to consider the slowdown.
>
> Am 16.02.2013 18:20, schrieb Brecht Van Lommel:
>> The problem at the moment is that it slows down GPU rendering
>> significantly even when there is no hair in the scene, due to the
>> extra complexity of the kernel. So that would need to be solved before
>> it can be enabled.
>>
>> On Sat, Feb 16, 2013 at 5:19 PM, Tobias Oelgarte
>> <tobias.oelgarte at googlemail.com> wrote:
>>> Hello,
>>>
>>> i was using an older build with the first patches of the hair rendering
>>> feature together with my GPU. But currently it is only available for
>>> CPU, despite the fact that it was working just fine. Could we (re)enable
>>> the hair rendering again for the GPU inside the experimental feature
>>> set? I would really like to test it out, even if it would be unstable.
>>> It would also help to file bug reports to make it work, if it not
>>> already does.
>>>
>>> Greetings from
>>> Tobias Oelgarte
>>> _______________________________________________
>>> Bf-cycles mailing list
>>> Bf-cycles at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-cycles
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>
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