[Bf-cycles] Micropolygon implementation

joe joeedh at gmail.com
Mon Dec 30 20:07:27 CET 2013


Does it have any sort of support for ray tracing?
On Dec 30, 2013 11:08 AM, "x3108 at chello.at" <x3108 at chello.at> wrote:

> Hello,
>
> maybe you know, but what if this slipped trough your fingers…
>
> i stumbled some years ago over the renderants papers and its reyes
> micropolygon GPU implementation.
> http://www.gaps-zju.org/project/renderants.html
>
> Now as i understood the papers and some code is official ?
> Would be the actual cycles code be feasible for such an implementation or
> needs it a too complex overhaul ?
>
> Look at the GREAT displacement images (ohhh.. :-D):
> http://www.gaps-zju.org/project/renderants.html
>
> Imagine the displacement speed. I mean micropolygons would be definitely a
> way to go for the cycles roadmap ? ;-)
>
> This would make Cycles definitely THE displacement solution on GPU, and in
> terms of speed would beat Reyes stuff like PRman and 3Delight hands down!
>
> HAPPY NEW YEAR !!!
>
> enilnacs
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>
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