[Bf-cycles] Micropolygon implementation

Nkansah Rexford nkansahrexford at gmail.com
Mon Dec 30 19:13:29 CET 2013

Seriously speaking I don't know what the micropolygon thing means or how to
integrate into blender even if allowed.

But looking at the website, I think its a good thing.

google.com/+Nkansahrexford | sent from Tab
On Dec 30, 2013 6:08 PM, "x3108 at chello.at" <x3108 at chello.at> wrote:

> Hello,
> maybe you know, but what if this slipped trough your fingers…
> i stumbled some years ago over the renderants papers and its reyes
> micropolygon GPU implementation.
> http://www.gaps-zju.org/project/renderants.html
> Now as i understood the papers and some code is official ?
> Would be the actual cycles code be feasible for such an implementation or
> needs it a too complex overhaul ?
> Look at the GREAT displacement images (ohhh.. :-D):
> http://www.gaps-zju.org/project/renderants.html
> Imagine the displacement speed. I mean micropolygons would be definitely a
> way to go for the cycles roadmap ? ;-)
> This would make Cycles definitely THE displacement solution on GPU, and in
> terms of speed would beat Reyes stuff like PRman and 3Delight hands down!
> enilnacs
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
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