[Bf-cycles] Manipulate Shader by Scale & Rotation of Objects

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Dec 30 16:43:26 CET 2013


I think it's reasonable to have this functionality. I would like to
have a general mechanism for accessing blender object/mesh properties
like this with the attribute node, like you would write
"blender:object:scale" and it would access the scale property on the object.

On Sun, Dec 29, 2013 at 10:28 PM, Gottfried Hofmann
<gottfried at blenderdiplom.com> wrote:
> Hello Cycles Devs,
>
> The Object Info node allows to manipulate shaders by the location of
> objects. I think having a vector for scale and rotation (euler) as well
> would be cool for motion graphics.
>
> I tried to get the values via drivers but it looks like there is no
> simple way to get attributes from the object itself.
>
> Any thoughts?
>
> Gottfried
>
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