[Bf-cycles] Network render status and design

Germano Cavalcante germano.costa at ig.com.br
Fri Dec 13 03:09:31 CET 2013


Sorry my bad english, I wanted to say "I'm sorry it's  really a different
topic" and not "Excuse".


2013/12/12 Germano Cavalcante <germano.costa at ig.com.br>

> Excuse is really a different topic. It is sad to see that the remote
> control can not be a reality for Blender. :(
> I had this idea because I use programs with this feature, and this year, I
> saw a video showing that Autodesk is developing a similar resource for
> Revit.
> Thanks for the reply and sorry for the inconvenience.
>
>
> 2013/12/12 Brecht Van Lommel <brechtvanlommel at pandora.be>
>
>> That's a different topic basically, unrelated to renderers, the goal
>> here of this is to make it possible for multiple to computers to
>> render a single image interactively.
>>
>> Remote desktop sharing is in fact what you want I think. It would not
>> be convenient to have that in Blender itself, it should share the
>> entire desktop so that you can use other applications like file
>> browsers, image editors, etc. Further, having such a system built into
>> Blender wouldn't improve interactivity significantly, if at all. Fast
>> desktop sharing over the internet is problematic, but we wouldn't be
>> able to do a better job than existing desktop sharing or thin client
>> software.
>>
>>
>> On Thu, Dec 12, 2013 at 10:23 PM, Germano Cavalcante
>> <germano.costa at ig.com.br> wrote:
>> > About the network subject I have a doubt. It would be possible to work
>> > remotely in a Blender File opened on a different computer? For example:
>> > working on the laptop controlling a powerful home computer via the
>> network?
>> > I know there are "programs Remote Desktop Sharing", but they are limited
>> > because the host window is not displayed in real time.
>> > I just wanted to know if this limitation could be overcome, and if
>> there are
>> > plans for it.
>> >
>> >
>> > 2013/12/8 Brecht Van Lommel <brechtvanlommel at pandora.be>
>> >>
>> >> Hi all,
>> >>
>> >> Recently some work on network rendering got merged.
>> >>
>> http://developer.blender.org/rB85a0c5d4e1030a5fa95ad7450958a1b0fa033381
>> >>
>> >> It's still rough and experimental, but works somewhat. For people who
>> >> want to work on this code, I wrote down some design things that have
>> >> come up talking to others, but that weren't written down anywhere yet:
>> >>
>> >>
>> http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/Network_Render
>> >>
>> >> Brecht.
>> >> _______________________________________________
>> >> Bf-cycles mailing list
>> >> Bf-cycles at blender.org
>> >> http://lists.blender.org/mailman/listinfo/bf-cycles
>> >
>> >
>> >
>> >
>> > --
>> > Germano Cavalcante
>> >
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>> >
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>
>
>
> --
> Germano Cavalcante
>



-- 
Germano Cavalcante
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