[Bf-cycles] Squared Samples feature

Brecht Van Lommel brechtvanlommel at pandora.be
Thu Aug 22 17:51:01 CEST 2013

I think this option should definitely work for both progressive and
non-progressive mode. I do not think progressive refinement should
influence this design decision, using it together with non-progressive
mode should work fine, we just have to do some renaming to clear up
the confusion.

I don't really have a suggestion for the label, but would be nice if
it was just a single compact line.

On Thu, Aug 22, 2013 at 5:19 PM, Matthew Heimlich
<matt.heimlich at gmail.com> wrote:
> As you know, I like the renaming and label ideas, but don't think it makes
> any sense to have square samples enabled for progressive rendering at all.
> Exact values for sampling are rarely ever used or needed when progressively
> rendering, so it would just be more UI clutter, IMO. There's a difference
> between a set of values in non-progressive mode purposely chosen for your
> unique scene and materials therein, and a single value that you let run
> until things are clean enough.
> On Thu, Aug 22, 2013 at 10:53 AM, Thomas Dinges <blender at dingto.org> wrote:
>> Hi,
>> I discussed the implementation with our artist module members Greg and
>> Matt, also got some feedback from Brecht.
>> But I am still not sure how to proceed. Suggested changes:
>> * Re-enable for Progressive integrator again, for consistency.
>> * Rename property to "Square Samples" (present tense), so it's a bit
>> more clear that the action is not already done.
>> * Add a label which displays the total amount of Samples. It would be
>> nice to do this per ray type for the Non-Progressive integrator, like:
>> Total AA Samples = AA²
>> Total Diffuse Samples (Diffuse² * AA²)
>> but I don't want to waste much space either in the Sampling panel.
>> Ideas and improvements how this could be tackled are welcome.
>> Thomas
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>> www.dingto.org
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