[Bf-cycles] Cycles Standalone

Dalai Felinto dfelinto at gmail.com
Wed Aug 21 00:29:55 CEST 2013


> what parser generator framework is preferred, flex/bison, boost spirit,
other?

flex/bison seems to be what OSL and luxrender use. (pbrt uses that as well
if I remember correctly). We can always take a different route, but I can't
see why not tag along.

Dalai

--
blendernetwork.org/dalai-felinto
www.dalaifelinto.com


2013/8/20 Daniel Salazar - 3Developer.com <zanqdo at gmail.com>

> If such rib like file allows for resuming and progressive animation
> rendering then YES YES YES!
> Daniel Salazar
> patazstudio.com
>
>
> On Tue, Aug 20, 2013 at 4:04 PM, Dan Eicher <dan at eu.phorio.us> wrote:
> >
> >> I would like to see it take on a rib like format like luxrender as it
> >> can support nodes easily and mathematical geometry and far easier to
> >> export to
> >
> >
> > Was just going to suggest that myself :)
> >
> > If it had a renderman C api writing a rib parser is pretty
> straightforward
> > and would give external apps a 'standard' api to link against.
> >
> > If nobody else wants to tackle this I can poke at it an hour or two after
> > work here and there -- the only real question is what parser generator
> > framework is preferred, flex/bison, boost spirit, other?
> >
> > Another option might be to have a python api since everyone+dog seems to
> use
> > python in their 3d apps these days.
> >
> > Dan
> >
> > _______________________________________________
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> > Bf-cycles at blender.org
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> >
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