[Bf-cycles] How far is...

Przemyslaw Golab golab.przemyslaw at gmail.com
Sun Aug 11 17:18:09 CEST 2013


Can we bake textures (procedural, image) made for Cycles in BI?


2013/8/11 Matthew Heimlich <matt.heimlich at gmail.com>

> I think most people refer to GI baking when they talk about baking with
> Cycles. We can already do most other kinds of baking with BI.
>
>
> On Sat, Aug 10, 2013 at 9:49 PM, Przemyslaw Golab <
> golab.przemyslaw at gmail.com> wrote:
>
>> 2013/8/10 Thomas Dinges <blender at dingto.org>
>>
>>>
>>> > - Texture baking
>>> Not a real priority, if I remember the plans correct. Meaning that we'd
>>> like to finish bigger features (Displacement, Volume...) first.
>>> Also on a personal note, I don't know of any path tracer that supports
>>> texture baking. Whether it is Arnold, Indigo... I always here the
>>> argument that we need Texture Baking for Game Engine users, but Cycles
>>> is meant for animations and film, not for Game Engines.
>>>
>>
>>
>> Actually for animation it's still used. Baking is often part of workflow
>> while making textures, sometimes you need to render outmaterial - flat
>> colors -
>> to alter it in 2D app or baked out textures are part for example, there
>> are other
>> use-cases.
>> It's not only Game Art feature.
>>
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>>
>>
>
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