[Bf-cycles] How far is...

Adriano Oliveira adriano.ufrb at gmail.com
Sun Aug 11 15:18:35 CEST 2013


Thank you, Thomas.


Adriano A. Oliveira



2013/8/10 Thomas Dinges <blender at dingto.org>

> Hi,
> answers inline:
>
> Am 10.08.2013 22:00, schrieb Adriano Oliveira:
> > Hi guys,
> >
> > I know everybody works hard here in so many important features. But
> > just for curiosity, I would like to know how far is:
> >
> > - SSS for GPU
> Brecht can answer that maybe, I haven't looked at SSS GPU code yet.
> > - Dirty/AO map for Cycles
> This is on our todo list I think? "Ambient occlusion color node" which
> is in the ToDo list.
> http://wiki.blender.org/index.php/Dev:2.6/Source/Render/Cycles/ToDo
> > - OSL for GPU (if ever)
> You can find some infos here:
> http://lists.blender.org/pipermail/bf-cycles/2013-July/001534.html I
> don't think we will see it soon though.
> > - Texture baking
> Not a real priority, if I remember the plans correct. Meaning that we'd
> like to finish bigger features (Displacement, Volume...) first.
> Also on a personal note, I don't know of any path tracer that supports
> texture baking. Whether it is Arnold, Indigo... I always here the
> argument that we need Texture Baking for Game Engine users, but Cycles
> is meant for animations and film, not for Game Engines.
> >
> > Adriano
> Best regards,
> Thomas
>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
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>
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