[Bf-cycles] New Benchmark file - Suggestion

Wolfgang Fähnle wfaehnle at freenet.de
Sun Aug 11 11:12:25 CEST 2013


Hi Brecht, I spoke with DingTo about it and I think we need a simple scene  
to compare GPU´s not to test Cycles. Thought about a scene with lowest CPU  
usage to get best values to compare GPU.

Cheers, mib.



Am 10.08.2013, 23:26 Uhr, schrieb Brecht Van Lommel  
<brechtvanlommel at pandora.be>:

> Maybe we need files representative of a 3d character render, typical
> animation scene, architecture and product visualization. A single
> scene can't really cover all uses cases, some people might care a lot
> about hair/sss but others not so much.
>
> Brecht.
>
> On Sat, Aug 10, 2013 at 5:18 PM, Thomas Dinges <blender at dingto.org>  
> wrote:
>> Hi,
>> The famous BMW file by Mike Pan served well, but due to it's age I think
>> we really need something new. Some people online also proposed to do a
>> new one.
>> Due to all the changes in Cycles over the past years (mainly the BVH
>> build speedup from 2.64, Tile Rendering and recently the CPU / GPU
>> speedup in 2.68), the results online are not really comparable anymore.
>>
>> Brecht, do you have any tips on how a good benchmark file should look  
>> like?
>> I don't think it needs to be a big scene, it shouldn't be too complex
>> (so also low end GPUs for example can render it).
>>
>> We could do a call for scenes, and then pick the best one?
>>
>> Best regards,
>> Thomas
>>
>> --
>> Thomas Dinges
>> Blender Developer, Artist and Musician
>>
>> www.dingto.org
>>
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