[Bf-cycles] How far is...

Matthew Heimlich matt.heimlich at gmail.com
Sun Aug 11 06:14:32 CEST 2013


I think most people refer to GI baking when they talk about baking with
Cycles. We can already do most other kinds of baking with BI.


On Sat, Aug 10, 2013 at 9:49 PM, Przemyslaw Golab <
golab.przemyslaw at gmail.com> wrote:

> 2013/8/10 Thomas Dinges <blender at dingto.org>
>
>>
>> > - Texture baking
>> Not a real priority, if I remember the plans correct. Meaning that we'd
>> like to finish bigger features (Displacement, Volume...) first.
>> Also on a personal note, I don't know of any path tracer that supports
>> texture baking. Whether it is Arnold, Indigo... I always here the
>> argument that we need Texture Baking for Game Engine users, but Cycles
>> is meant for animations and film, not for Game Engines.
>>
>
>
> Actually for animation it's still used. Baking is often part of workflow
> while making textures, sometimes you need to render outmaterial - flat
> colors -
> to alter it in 2D app or baked out textures are part for example, there
> are other
> use-cases.
> It's not only Game Art feature.
>
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