[Bf-cycles] How far is...

Przemyslaw Golab golab.przemyslaw at gmail.com
Sun Aug 11 03:49:21 CEST 2013


2013/8/10 Thomas Dinges <blender at dingto.org>

>
> > - Texture baking
> Not a real priority, if I remember the plans correct. Meaning that we'd
> like to finish bigger features (Displacement, Volume...) first.
> Also on a personal note, I don't know of any path tracer that supports
> texture baking. Whether it is Arnold, Indigo... I always here the
> argument that we need Texture Baking for Game Engine users, but Cycles
> is meant for animations and film, not for Game Engines.
>


Actually for animation it's still used. Baking is often part of workflow
while making textures, sometimes you need to render outmaterial - flat
colors -
to alter it in 2D app or baked out textures are part for example, there are
other
use-cases.
It's not only Game Art feature.
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