[Bf-cycles] New Benchmark file - Suggestion
Brecht Van Lommel
brechtvanlommel at pandora.be
Sat Aug 10 23:26:12 CEST 2013
Maybe we need files representative of a 3d character render, typical
animation scene, architecture and product visualization. A single
scene can't really cover all uses cases, some people might care a lot
about hair/sss but others not so much.
On Sat, Aug 10, 2013 at 5:18 PM, Thomas Dinges <blender at dingto.org> wrote:
> The famous BMW file by Mike Pan served well, but due to it's age I think
> we really need something new. Some people online also proposed to do a
> new one.
> Due to all the changes in Cycles over the past years (mainly the BVH
> build speedup from 2.64, Tile Rendering and recently the CPU / GPU
> speedup in 2.68), the results online are not really comparable anymore.
> Brecht, do you have any tips on how a good benchmark file should look like?
> I don't think it needs to be a big scene, it shouldn't be too complex
> (so also low end GPUs for example can render it).
> We could do a call for scenes, and then pick the best one?
> Best regards,
> Thomas Dinges
> Blender Developer, Artist and Musician
> Bf-cycles mailing list
> Bf-cycles at blender.org
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