[Bf-cycles] How far is...
blender at dingto.org
Sat Aug 10 22:56:04 CEST 2013
Am 10.08.2013 22:00, schrieb Adriano Oliveira:
> Hi guys,
> I know everybody works hard here in so many important features. But
> just for curiosity, I would like to know how far is:
> - SSS for GPU
Brecht can answer that maybe, I haven't looked at SSS GPU code yet.
> - Dirty/AO map for Cycles
This is on our todo list I think? "Ambient occlusion color node" which
is in the ToDo list.
> - OSL for GPU (if ever)
You can find some infos here:
don't think we will see it soon though.
> - Texture baking
Not a real priority, if I remember the plans correct. Meaning that we'd
like to finish bigger features (Displacement, Volume...) first.
Also on a personal note, I don't know of any path tracer that supports
texture baking. Whether it is Arnold, Indigo... I always here the
argument that we need Texture Baking for Game Engine users, but Cycles
is meant for animations and film, not for Game Engines.
Blender Developer, Artist and Musician
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