[Bf-cycles] Fwd: NVIDIA Visual Computing Theater Presentations

Ton Roosendaal ton at blender.org
Thu Aug 1 17:30:13 CEST 2013


Hi,

Just for your interest - public videos from Nvidia partners on their GPU rendering work.

-Ton-

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Ton Roosendaal  -  ton at blender.org   -   www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands


> Subject: NVIDIA Visual Computing Theater Presentaitons
> Date: 1 August, 2013 1:14:07 CEST
> 
> NVIDIA Partners,
> 
> For those of you who weren't able to make the trip to SIGGRAPH Anaheim last week, I thought that you'd be interested in watching these partner and customer presentations made in our booth.  All you need to do is click on the links below.  Feel free to forward them.
> 
> 
> Danny Nahmias, Pixar Technical Director, gives a demo of how Pixar used NVIDIA's OptiX ray tracing engine to develop a realtime lighting tool for feature film production.
> http://www.ustream.tv/recorded/36266865
> 
> Jules Urbach, CEO OTOY and Lightstage, gives a demo of cloud-based, GPU-powered Octane Render, discusses its future and describes the convergence of cinema and games, from performance capture to final render.
> http://www.ustream.tv/recorded/36313045
> 
> Vlado Koylazov, CTO of Chaos Software, demos and reviews interactive, photorealistic GPU-based rendering in VRAY RT including newly added render elements.
> http://www.ustream.tv/recorded/36262377
> 
> Sarah Macdonald, R&D Programmer at Double Negative reviews the GPU-accelerated, node-based framework for hair simulation and rendering that she helped develop using NVIDIA GPUs.
> http://www.ustream.tv/recorded/36259883
>  
> David Yu, Pixar Sr. Software Engineer describes and demonstrates how NVIDIA GPUs were used for realtime hair preview during the production of Monsters University.
> http://www.ustream.tv/recorded/36303443
> 
> Dirk Van Gelder, Pixar Engineering Lead, describes Pixar's open-source OpenSubdiv work using demos from Monsters University.  
> http://www.ustream.tv/recorded/36315331
> 
> Steve Roberts, CEO of eyeon Software, discusses the work that his team has been doing with Douglas Trumball on a high frame rate, stereoscopic production called UFOTOG.
> http://www.ustream.tv/recorded/36311377
> 
> Daryl Obert, Autodesk Technical Marketing Specialist, gives great overview of new features in Maya 2014 running with NVIDIA's new Quadro K6000.
> http://www.ustream.tv/recorded/36300431
> 
> Chris Murray, Autodesk Technical Marketing Specialist, shows how 3dsMax and MassFX were used to create a compelling animation.
> http://www.ustream.tv/recorded/36265197
> 
> Alex Fuchs, NVIDIA Sr. Rendering Product Manager provides an overview of NVIDIA iray for Maya.
> http://www.ustream.tv/recorded/36268427
> 

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