[Bf-cycles] GSoC - Spectral Rendering

Gavin Howard gavin.d.howard at gmail.com
Sun Apr 14 06:33:42 CEST 2013


     Based on recommendations from Ton and Brecht, I have decided to apply
for Google Summer of Code under the Deformation Motion Blur project. I have
completed a rough draft of my proposal on my user page at
http://wiki.blender.org/index.php/User:Gdh. If possible, please look at the
proposal. Also, I would be very much appreciative if the proposal could be
discussed during the developers' meeting on IRC this Sunday. I know that
this is very soon before the meeting, so if it cannot be discussed, that is
absolutely fine, but please take a look when you get the chance. Thank you.

     God Bless,
     Gavin Howard

On Wed, Apr 10, 2013 at 11:48 PM, storm <kartochka22 at yandex.ru> wrote:

> Just FYI, accurate motion blur is most difficult task. Nobody solve it
> optimal way yet in whole industry, only some workarounds that can look
> better then other. The problem is mostly with BVH and composed motion
> matrix, as any matrix with rotation will degrade any linear
> interpolation picewise-based solutions, imagine rotating helicopter
> rotor blades that move forward same time, it sweep along very many BVH
> leafs during frame  and you get poor (slow) triangle intersection test
> that make > 50% of overall render time. Same time, any "accurate" MB
> significally increase memory required for BVH.
> _______________________________________________
> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
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