[Bf-cycles] GSoC - Spectral Rendering

Gavin Howard gavin.d.howard at gmail.com
Wed Apr 10 00:05:39 CEST 2013


     Matthew,
     That is a very good point. I must admit though, that I am a
person who doesn't care about long render times if it gives me a great
images, even on animations. I could see myself using it for
animations, but I am one in very few.
     God Bless,
     Gavin Howard


On Tue, Apr 9, 2013 at 4:03 PM, Matthew Heimlich
<matt.heimlich at gmail.com> wrote:
> It should be noted, I think, that this wouldn't be wildly useful for
> animation because of the increased render times, but would be very
> nice to have for things like product visualization, especially for
> anyone working with jewelry and metallic objects.
>
> On Tue, Apr 9, 2013 at 5:16 PM, Gavin Howard <gavin.d.howard at gmail.com> wrote:
>>      Dalai,
>>      The real advantage of spectral rendering is that the light coming
>> of two different objects interact more realistically. This tends to
>> show best when dealing with organic materials. For example, say a
>> person is holding an orange. Both the skin and the orange have some
>> amount of scattering, and that scattering interacts better spectrally
>> than in RGB. Some other things that often show advantages with
>> spectral rendering are fluorescent lights.
>>      Plus, use it right, and it looks pretty good. :)
>>      God Bless,
>>      Gavin Howard
>>
>>
>> On Tue, Apr 9, 2013 at 3:06 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>>>
>>> Hi Gavin,
>>>
>>> What are the advantages of using wave-length?
>>> I know PBRT is based in wave-length, thus Cycles must have some of it
>>> in its internals. But I wonder what is the impact for the final user
>>> in such feature.
>>>
>>> One thing I know is that you can have infra-red cameras with the
>>> proper BRDF materials
>>> (a college of mine was working on that last-year for a school
>>> assignment on top of PBRT)
>>> But that sounds too much like a corner case ;)
>>>
>>> Cheers,
>>> Dalai
>>> --
>>> blendernetwork.org/member/dalai-felinto
>>> www.dalaifelinto.com
>>>
>>>
>>> 2013/4/9 Gavin Howard <gavin.d.howard at gmail.com>:
>>> > Sounds good.
>>> > Gavin H.
>>> >
>>> >
>>> > On Tue, Apr 9, 2013 at 2:41 PM, Brecht Van Lommel
>>> > <brechtvanlommel at pandora.be> wrote:
>>> >>
>>> >> If you have ideas I can give broad advice about what I think is
>>> >> feasible to do in the time frame. But reviewing the proposal before
>>> >> submission wouldn't be fair to other students, the other mentors
>>> >> should be able to evaluate proposals written by the student alone, to
>>> >> get a sense of the understanding and planning ability of the student.
>>> >>
>>> >> There will also be enough time to make adjustments after the proposal
>>> >> is submitted, mentors will comment if they think the project is too
>>> >> big/small.
>>> >>
>>> >> Brecht.
>>> >>
>>> >> On Tue, Apr 9, 2013 at 10:17 PM, Gavin Howard <gavin.d.howard at gmail.com>
>>> >> wrote:
>>> >> >      Brecht,
>>> >> >      Would you mind helping me write a proposal? (By help, I mean review
>>> >> > it
>>> >> > when I'm done and suggest changes.) That way, I could make sure that the
>>> >> > project is not too large in scope. Thanks.
>>> >> >      God Bless,
>>> >> >      Gavin Howard
>>> >> >
>>> >> >
>>> >> > On Tue, Apr 9, 2013 at 2:14 PM, Brecht Van Lommel
>>> >> > <brechtvanlommel at pandora.be> wrote:
>>> >> >>
>>> >> >> Hi,
>>> >> >>
>>> >> >> I think this could be great as a summer of code project. I guess the
>>> >> >> essential part would be support for spectral colors in the path
>>> >> >> tracing integrator, and then you could add extras like a temperature
>>> >> >> to color node and dispersion support for one or more of the BSDF nodes
>>> >> >> depending how much time there is.
>>> >> >>
>>> >> >> Brecht.
>>> >> >>
>>> >> >> On Tue, Apr 9, 2013 at 8:21 PM, Gavin Howard <gavin.d.howard at gmail.com>
>>> >> >> wrote:
>>> >> >> >      Hello all,
>>> >> >> >      I was excited yesterday when the Blender Foundation was accepted
>>> >> >> > into
>>> >> >> > Google Summer of Code again. I've been wanting to do spectral
>>> >> >> > rendering
>>> >> >> > in
>>> >> >> > Cycles for awhile now, and I would like your input on whether you
>>> >> >> > think
>>> >> >> > it
>>> >> >> > would be a good project or not. Thanks!
>>> >> >> >      God Bless,
>>> >> >> >      Gavin Howard
>>> >> >> >
>>> >> >> > _______________________________________________
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>>> >> >> >
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>>> >> >
>>> >> >
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