[Bf-cycles] GSoC - Spectral Rendering
gavin.d.howard at gmail.com
Tue Apr 9 20:47:37 CEST 2013
Spectral rendering is when the rendering uses light wavelengths in a
spectrum for color instead of RGB. It allows some effects like prisms,
other light scattering, etc.
On Tue, Apr 9, 2013 at 12:44 PM, Paulius Mscichauskas
<visprotis at gmail.com>wrote:
> What is spectral rendering?
> On 9 April 2013 21:21, Gavin Howard <gavin.d.howard at gmail.com> wrote:
>> Hello all,
>> I was excited yesterday when the Blender Foundation was accepted
>> into Google Summer of Code again. I've been wanting to do spectral
>> rendering in Cycles for awhile now, and I would like your input on whether
>> you think it would be a good project or not. Thanks!
>> God Bless,
>> Gavin Howard
>> Bf-cycles mailing list
>> Bf-cycles at blender.org
> Bf-cycles mailing list
> Bf-cycles at blender.org
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the Bf-cycles