[Bf-cycles] GSoC - Spectral Rendering

Gavin Howard gavin.d.howard at gmail.com
Tue Apr 9 20:47:37 CEST 2013


     Paulius,
     Spectral rendering is when the rendering uses light wavelengths in a
spectrum for color instead of RGB. It allows some effects like prisms,
other light scattering, etc.
     God Bless,
     Gavin Howard


On Tue, Apr 9, 2013 at 12:44 PM, Paulius Mscichauskas
<visprotis at gmail.com>wrote:

> What is spectral rendering?
>
>
> On 9 April 2013 21:21, Gavin Howard <gavin.d.howard at gmail.com> wrote:
>
>>      Hello all,
>>      I was excited yesterday when the Blender Foundation was accepted
>> into Google Summer of Code again. I've been wanting to do spectral
>> rendering in Cycles for awhile now, and I would like your input on whether
>> you think it would be a good project or not. Thanks!
>>      God Bless,
>>      Gavin Howard
>>
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>>
>>
>
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