[Bf-cycles] GPU Workload with finished preview
Constantin Rahn
crahn at vrchannel.de
Mon Apr 8 13:53:34 CEST 2013
Hey Brecht,
some time ago we have had a small conversation on IRC about my
observation, that my GPU fan is running very high with the finished
preview (GPU-rendering). Closing the cycles preview (switch to material
or shaded preview) will slow down the GPU fan a few seconds later.
With the latest r55891 the effect is still there.
Win7 64
gforce GTX 680
Based only on the sound of the fan I can hear that the cycles preview is
active (independent of rendering or finished with rendering).
Why is the fan not slowing down after the preview has finished rendering?
Maybe the preview is refreshing the image with maximum FPS independent
from the rest of Blender UI?
How can I check the GPU workload, to have some valid values to confirm
my observation?
Can someone else confirm this on other systems?
Happy blending,
Conz
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