[Bf-cycles] test Openclcc to compile the blender cycles kernels

Brecht Van Lommel brechtvanlommel at pandora.be
Sat Oct 27 17:41:17 CEST 2012


Thanks for the links, but I fear these won't help us much. There's two
steps in the kernel compilation, first to intermediate code for the
graphics card vendor, and then optimized further for the specific
graphics card. These compilers don't do the last of those two steps as
far as I know, that would still be done by the graphics card driver,
which means we'd still run into the same issues most likely.

On Sat, Oct 27, 2012 at 1:23 PM, Nazim Mer <nazim.mer at googlemail.com> wrote:
> Hello blenderHeads,
> in reference to doublebishop's response to the
> thread(A-good-news-for-AMD-ATI-Graphic-cards-owners/page26:response:#509),
> would this application be usable to help blender cycles compile on AMD
> GPUS...AND/OR GPUOcelot...can someone test these stuff...because(with rights
> given) you might be able to bundle it with blender(or programme some thing
> similar or better)...
> The respected websites are shown below:
> OPENCLCC      https://code.google.com/p/openclcc/ (this is the main focus of
> this email)
> GPUOCELOT    http://code.google.com/p/gpuocelot/
> Kind Regards,
> Nazim Mer
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