[Bf-cycles] Multi-GPU tiling support?

Brecht Van Lommel brechtvanlommel at pandora.be
Mon Oct 8 12:49:12 CEST 2012


Yes, 6x6 tiles should allow 36 GPU's to work on the same image. But
even before the tiling multi GPU was already working. So more likely
it has something to do with the configuration or Cycles not
recognizing the GPU's. Cycles should by default use all GPU's except
for the one used for display in case of multi GPU. So if this is a
dual GPU system that might be the problem that causes only one of the
two to be used.

This script can be used to print which GPU devices is used and which
settings are available, if you have some way to run.
http://www.pasteall.org/36025/python

Ideally the render farm should set things up such that the user
preferences are already saved with the right configuration.

Brecht.

On Mon, Oct 8, 2012 at 3:54 AM, Andrew Price <redbytex at gmail.com> wrote:
> Hey all, I sent this yesterday but I'm not sure it went through, so I'm
> sending it again (sorry if you get it twice).
>
> Does tile rendering allow for multiple GPUs to work on the same image? Eg. 6
> x 6 tiles, allow for 36 GPUs to work on the frame simultaneously.
>
> I'm creating a few animations with Cycles and have been using the renderfarm
> RenderFlow to render them. So far we have only been able to get one GPU to
> work on one frame at a time, but we're not sure if this is normal.
>
> Thanks for your help.
>
>
> --
> Regards,
> Andrew Price
> www.blenderguru.com
>
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> Bf-cycles mailing list
> Bf-cycles at blender.org
> http://lists.blender.org/mailman/listinfo/bf-cycles
>


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