[Bf-cycles] baking

Brecht Van Lommel brechtvanlommel at pandora.be
Sun Nov 25 00:48:52 CET 2012


On Sun, Nov 25, 2012 at 12:14 AM, Nazim Mer <nazim.mer at gmail.com> wrote:
> Since you've put opencl development on hold blender cycles is probably
> getting more use from those with a nvidia gpus and a fast cpu/ correct me if
> your wrong. For opencl i'll be waiting to see how SLG3 holds up in terms of
> speed and materials.
> Talking about SLG3 would you be supporting  Streaming Bidirectional Path
> Tracing it look interesting...

I have no concrete plans here, there are hundreds of papers about GI
rendering, we'll evaluate which methods are best when we get to
implementing some form of bidirectional lighting.

> Back to Cycles do textures render faster in cycles like in Blender
> Internal....if so when would Baking be supported in blender cycles
> Would there be any chance to move this along in terms of priority...

Rendering with baked lighting is not a good workflow in my opinion,
there's some cases like dirt maps that are useful but they can easily
be done with Blender Internal. For game engines it's also nice but
that's not really our target audience. It's low priority for me and
that's unlikely to change.


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